Top Down Adventure Game

"The story is your old man needs help finding his childhood backpack from school

so you have to go up a treacherous mountain." - Mohammed

The implementation of the game does not really show the lore of the game. This story mostly inspired our development process. In this game, all objects are just simple structures with the help of ProBuilder. The player's objective is to navigate the map to find all the coins before going through the door. We used Unity's built-in NavMesh tools to create enemies that would follow the player using the built-in AI engine. The player and the enemies navigate the map with a baked NavMesh. The goal of our development was to explore the possibilites of the NavMesh and the Unity AI engine. Have fun! Hope there aren't too many bugs.

Contributors:

Mohammed Ajao, Justin Li, Jeffery Tse

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grandpa_windows.zip 34 MB

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